Commands

Player Preferences

Player Preferences interface with inventory, notification and display settings

Open /toggle with no option to use its preference controls. Direct choices such as /toggle time are handy once you know the setting. /fx shows current effects; /skills, /learned and /achievements cover progress. Commands that need an item, station or particular state keep those requirements.

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Player

/toggle

Syntax: /toggle [option]

Open the personal settings UI when used alone, or change a named pickup, drop, notification, or clock setting.

  • /toggle seeds — Auto-plant or quietly remove looted seeds outside authorized Tool Cupboard coverage.

  • /toggle grubs — Auto-drop looted grubs.

  • /toggle bones — Auto-drop looted bone fragments.

  • /toggle currency — Auto-loot scrap and Brindas from opened loot containers and destroyed barrels. Your and current teammates' containers are excluded.

  • /toggle ammo — Auto-loot the selected ammo for every firearm on your belt.

  • /toggle worms — Auto-drop looted worms.

  • /toggle raid — Receive raid estate notifications on your phone and pager.

  • /toggle phone — Play phone and pager message sounds (alias: pager).

  • /toggle time — Show the island time in the upper-right corner.

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/achievements

Also: /a

Syntax: /achievements [category|close]

Open the achievement summary or a named achievement category.

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/skills

Also: /s

Syntax: /skills [category] | /skills skill <skill> | /skills search <text>

Inspect automatic skill categories, a skill's details, or search the catalog.

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/codex

Syntax: /codex

Open the Chemistry Lab codex while within 5 metres of a deployed lab.

Nearby requirement: Stay within 5 metres of a deployed Chemistry Lab; leaving it blocks panel actions.

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/r

Syntax: /r

Open your portable recycler. Only useful when you have a Personal Recycler in your inventory.

Prerequisite: Carry a Personal Recycler.

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/addejector

Syntax: /addejector

Toggle your owned small wooden box between ordinary storage and an industrial loot ejector.

Prerequisite: Look at a small wooden box that you own.

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World, Life & Death

/pvp

Syntax: /pvp

Report whether you are inside a marked PvP island, near its boundary, or still in the combat period after leaving, and show the island's PvP policy.

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/feud

Syntax: /feud <player> | /feud status [player]

Propose or accept a feud, or inspect feud status.

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/share

Syntax: /share [public|on|private|off|status]

Toggle, set, or inspect public interaction sharing for the owned deployable or building piece you are looking at. Locks and other access rules still apply.

Nearby requirement: Look at an owned deployable or building piece within interaction range.

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/vkeylock

Also: /vehiclekeylock

Syntax: /vkeylock

Place a key lock on the vehicle you are looking at. Uses a carried lock, or crafts one from its ordinary materials.

Nearby requirement: Look at a supported vehicle within 3 metres.

Prerequisite: Everyone must dismount. You need building permission and a lock or its crafting materials; the vehicle must be yours, a teammate's, or an eligible unowned vehicle.

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/vlock

Also: /vcodelock, /vehiclecodelock

Syntax: /vlock

Place a code lock on the vehicle you are looking at, then set its code through the ordinary lock controls. Uses a carried lock, or crafts one from its ordinary materials.

Nearby requirement: Look at a supported vehicle within 3 metres.

Prerequisite: Everyone must dismount. You need building permission and a lock or its crafting materials; the vehicle must be yours, a teammate's, or an eligible unowned vehicle.

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/giveup

Syntax: /giveup

While you are an active ghost, abandon all active graves, scatter their unresolved contents under the current death rules, and enter the fresh-life death path.

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/sil

Also: /sili, /silt, /silrestore

Syntax: /sil <url> | /sili <url> | /silt <text> | /silrestore

Paint, fit, write, or restore a targeted sign under Sign Artist permissions.

Permission: Requires the matching Sign Artist entitlement.

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/direwolf

Syntax: /direwolf dismiss

Ask your bonded Dire Wolf visitor to leave. The bond remains, but the current visit ends and a later visit must wait for its normal cooldown.

Prerequisite: A living bonded Dire Wolf is currently visiting you.

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Quick help · Getting Started · Progression