Operations¶
Some evenings I want a quiet net check. Other evenings we count rockets, pack spare medicine and agree who is carrying the loot. The island has room for both.
Choose the undertaking¶
| Operation | What you are taking on |
|---|---|
| Convoys | Stop an escorted road column and recover its shared cargo. |
| Raid Estates | Breach a public hostile property, destroy its cupboard and escape the demolition. |
| Air support | Spend an AC-130 Beacon or steer a five-jet designator strike. |
| Cloned SOS Beacons | Call an endgame combined-arms battle with shared wrecks and personal finale rewards. |
The linked guides cover controls, admission, ownership, loot and the ending. Read the relevant one before buying equipment or committing supplies.
Trouble already underway¶
Hackable crates can bring defensive waves as the hack progresses. Establish cover and a collection plan before starting. Patrol helicopter formations can have company and armed aftermath; an aircraft leaving does not necessarily leave an empty site.
Red Moon nights bring a progressive wolf hunt. Localized fog reduces visibility and can improve mining and fishing; the atmospheric mist in swamps has separate rules. Use Weather and Wildlife for their signs and practical responses.
Wanderers arrive around suitable places, noise and activity. Spoiled provisions can attract Aberrations. A quiet home and an active public operation draw different levels of attention. Learn the visitors before treating every distant figure alike.
Monument ambushers watch corners, platforms and approaches among the ordinary crews. Some pursue and return; others hold their firing position. Changing shifts can also bring a larger crew. Read the inhabitants, and check the upper levels before beginning a hack or sorting the first body's belongings.
Dusk hordes can turn an evening errand into a larger fight. Talking snowmen in the Arctic can also answer a weapon hit with company rather than presents. Keep a way out before investigating the island's curiosities.
Work as a group¶
Agree on an approach, where to treat casualties and who collects the supplies. Keep a little ammunition and medicine for the end, and leave someone able to notice the changing sky while the others inspect loot. A useful support role earns its keep before the shooting starts.
Encounter families¶
| Family | Context |
|---|---|
Biomes¶ |
Regional populations shaped by broad terrain and travel pressure. |
World events¶ |
Security and recovery forces associated with major public events. |
Monuments and settlements¶ |
Defenders, workers, scavengers, and residents around recognizable infrastructure. |
Roads¶ |
Roadside encounter families distributed across the island's road classes. |
Train tunnels¶ |
Underground route-control and station encounter families. |
Underwater facilities¶ |
Submerged facility encounter families where air and extraction matter. |
Where trouble gathers¶
I check the inhabitants listed beside a place before choosing the route in.
Biomes¶
| Place | Inhabitants |
|---|---|
Arctic¶Open snow, glare, sparse cover, and isolated shelter make every armed claim visible long before it becomes reachable. |
Arctic Contractor, Snowblind Soul |
Arid¶Long sightlines, scarce shade, and water routes draw couriers, wreckers, and survivors guarding the ways inland. |
Dust Route Courier, Reef Wrecker |
Jungle¶Dense cover, wet paths, creeks, and ruined service cuts shorten warning distance and reward careful listening. |
Channel Poacher, Leaf Cutter |
Temperate¶Farms, orchards, culverts, and roadside holdings form a patchwork of small claims rather than empty countryside. |
Brushline Trapper, Warden Dropout |
Tundra¶Thaw sheds, seed stores, berry ground, and cold-weather agriculture attract people determined to keep the last food systems working. |
Ice Breaker, Tundra Farmer |
Monuments and settlements¶
Military sites. Checkpoints, roof positions and exposed approaches favor the guards. I choose the next cover before leaving this one.
| Place | Inhabitants |
|---|---|
Abandoned Military Base A¶Abandoned Military Base B¶Abandoned Military Base C¶Abandoned Military Base D¶ |
AWOL Merc, Dry Range Marksman |
| Black Cube Merc, Black Cube Sentry, Runway Lieutenant, Science Officer, Service Porter | |
Launch Site¶ |
Clearance Sentry, Launch Engineer, Prison Wallet, Signal Hoover, Touchdown Chief, Void Merc |
Military Tunnel¶ |
Subterranean Homesick Scientist, Tunnel Rifleman |
Missile Silo¶ |
Containment Overwatch, Containment Surveyor, Rad Guard |
Ports. I watch the gangway and the warehouse mouth together. Dock crews and security share the short approaches beside the water.
| Place | Inhabitants |
|---|---|
Ferry Terminal¶ |
Immigration Control Agent, Service Mechanic |
Large Harbor¶Small Harbor¶ |
Angler, Harbor Porter, Municipal Security |
Industrial sites. Check the machinery's blind sides and any raised walks. Workers and guards can watch an approach from more than one level.
| Place | Inhabitants |
|---|---|
Giant Excavator Pit¶ |
Laborer, Meat Caddy, Quarry Boss |
HQM Quarry¶Stone Quarry¶Sulfur Quarry¶ |
Quarry Hand |
Power Plant¶ |
Black Cube Enforcer, Yard Hand |
Train Yard¶ |
Freight Guard, Yard Hand |
Offshore sites. I plan the way back before landing. Decks, ladders and open water leave little room to improvise a retreat.
| Place | Inhabitants |
|---|---|
Deep Sea Island Tropical 1¶Deep Sea Island Tropical 2¶Deep Sea Island Tropical 3¶Deep Sea Island Tropical 4¶ |
Reef Investigator |
Large Oil Rig¶ |
Red Shift Deck Hand, Red Shift Grizzle |
Oil Rig¶ |
Blue Shift Grizzle, Blue Shift Rig Hand |
Other monuments. I use the inhabitants listed here to identify a place's defenders. Their entries describe the weapons and ground they favor.
| Place | Inhabitants |
|---|---|
Abandoned Supermarket¶ |
Random Prepper |
Arctic Research Base¶ |
Cryostore Guard, Ice Merc, Iced Marksman |
Jungle Ruins A¶Jungle Ruins B¶Jungle Ruins C¶Jungle Ruins D¶Jungle Ruins E¶ |
Ruinous Inspector |
Jungle Ziggurat¶ |
Ziggy Dartish, Ziggy Needler |
Junkyard¶ |
Irradiated Meatbag, Rad Scav, Scav |
Lighthouse¶ |
Lighthouse Keeper |
Mining Outpost¶ |
Black Cube Lung |
Oxum's Gas Station¶ |
Service Mechanic |
Power Sub Big 1¶Power Sub Big 2¶Power Sub Small 1¶Power Sub Small 2¶ |
Electric Rustacean |
Radtown¶ |
Radioactive Wretch, Radtown Non-Entity |
Satellite Dish¶ |
Bird Microwaver |
Sewer Branch¶ |
Irradiated Meatbag, Scav |
| Dome Head | |
Water Treatment Plant¶ |
Heavy Machinery Operator, Yard Hand |
Roads¶
| Place | Inhabitants |
|---|---|
Back roads¶Narrow roads hide trouble close to bends, wrecks, culverts, and improvised stops. |
Road Warden |
Broad roads¶Wide road corridors favor vehicles and long sightlines, but their shoulders still provide sudden cover. |
Road Warden |
Main roads¶Main roads carry patrols, stranded workers, travelers, and anyone trying to make a living from passing traffic. |
Road Warden |
Train tunnels¶
| Place | Inhabitants |
|---|---|
Running tunnels¶Dark running tunnels turn sound, corners, and the next pool of light into the only useful map. |
Tunnel Rat |
Stations¶Stations collect defenders and workers around platforms and access points. |
Line Machinist, Tunnel Rat |
Underwater laboratories¶
| Place | Inhabitants |
|---|---|
Interior modules¶Interior modules compress fights into flooded approaches, ladders, corridors, and rooms with no easy retreat. |
Flood Supervisor, Pipe Hitter |
Moonpools¶Moonpools are both entrances and ambush points; protect the route back to open water. |
Flood Supervisor, Pipe Hitter |
World events¶
| Place | Inhabitants |
|---|---|
AirDrop¶A descending relief pallet becomes an immediate cargo claim, with recovery forces and opportunists converging on the landing ground. |
Black Cube Surveyor, Cargo Guard, Plunderer |
Bradley¶Armored movement draws escorts and claimants around exposed lanes where hard cover matters more than speed. |
Asset Agent, Hired Marksman |
CargoShip¶Working decks, ladders, and narrow passages remain occupied while the ship follows its route. |
Check Sentry, Logistics Manager, Manifest Sentry |
CH47¶Heavy cargo operations bring armed recovery personnel to the crate and its approaches. |
Black Cube Surveyor, Cargo Guard, Plunderer |
Helicopter¶A downed or contested aircraft creates a temporary perimeter of salvage, smoke, and people who believe it belongs to them. |
Asset Agent, Hired Marksman |
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