Home & Workshop

A home earns its keep when it supplies the next day's work. Mine has a drying corner, a collection of parts I am finally beginning to understand, and chickens with strong opinions about punctual meals.

Make room to work

Start with secure storage, a sleeping point, water and a warm place. Upgrade important twig construction. Keep tomorrow's tools and some food separate from the load you take exploring.

Ownership, team membership, cupboard authorization and locks grant different permissions. Sharing lets you offer a particular fixture to visitors. Check the permissions before building a workshop around somebody else's locked stores.

/toggle currency can collect loot Scrap and Brindas automatically while leaving your own and current teammates' containers untouched. Opening the household savings box should not empty it into your pockets.

Furnace splitter

Furnace Splitter stack, fuel and time controls

The splitter divides eligible smelting input across available slots and estimates the cooking time. Its switch is a personal preference. Supported fuel-burning ovens can draw fuel from your inventory and trim excess; electric furnaces keep the splitting controls and still need electricity. Blocked output can delay either kind.

Remodeling Hammer

Remodeling Hammer showing removal eligibility and the Island Computer refund

Equip the Remodeling Hammer, inspect its preview and strike an eligible object to remove it. Putting it away ends the removal session. Ownership, damage condition and refund rules still apply. Empty valuable containers yourself before remodeling them.

Object stacking

Hold a supported deployable, aim at a compatible base object and use secondary fire. Both your feet and the final placement need an authorized cupboard; the completed bounds need clear room. The usual supported allowance is two objects high, including the bottom one.

Hold the matching deployable, look at the supported base and use secondary fire to place above it. Normal placement clearance still applies.

Both you and the final object need authorized Tool Cupboard coverage. An uncovered tugboat does not bypass this.

Full-size fridges, generators, batteries and composters are outside this stacking profile.

Supported two-high object stacks
Supported object Total objects including base Mixing
Large Wood Box (supported ordinary/component variants) 2 Can mix with ordinary/component large boxes
Abyss Horizontal Storage Tank; Abyss Vertical Storage Tank; Bamboo Barrel; Coffin; Electric Furnace; Krieg Storage Barrel; Krieg Storage Crates; Medieval Large Wood Box; Storage Barrel Horizontal; Storage Barrel Vertical; Wicker Barrel; Wood Storage Box 2 Same supported object
Mini Fridge / Bar Games Minifridge 2 Both mini-fridge variants can mix

Tool Cupboard functions

Tool Cupboard Building Tools, Repair and List Auth controls

Open the TC for Building Tools, Repair and List Auth. Repair works through eligible connected pieces and attached deployables, skipping recently attacked work and stopping when materials run short. Leave enough for upkeep.

Building material and style

Building Tools material and style preview

Choose the structural grade and then a supported finish. Read the affected pieces and material cost before using Apply. A style change at the same grade is different from an upgrade. Owner restrictions still apply to pieces built by other people, even when you are authorized on their cupboard.

Building Tools Include Downgrades option and cost preview

Include Downgrades deliberately admits a lower target grade. Leave it off when you intend only upgrades and matching-grade restyling. Recheck the affected count and cost after changing it, especially in a home with several builders or a mixture of grades.

Wallpaper

Building Tools wallpaper geometry and side controls

Choose the supported walls, floors or ceilings and the sides to finish. Inspect the cloth cost, then apply the wallpaper. Be deliberate about selecting both sides of a wall: an outside face may not be the room you meant to decorate. Wallpaper does not require changing the building's structural grade.

External walls and gates

Building Tools external wall and gate style controls

This page handles eligible high walls and gates near the cupboard. It restyles permitted pieces at the same grade and checks owner/team permissions. It cannot claim an outsider's perimeter or turn a wooden wall into stone without the corresponding building work.

Building Tools previews the selected operation and cost before Apply. Include Downgrades is an explicit choice.

World protection, native authorization and operation restrictions still apply.

Tool Cupboard special functions
Control What it does Materials and limits
Repair Repairs eligible connected building blocks and attached deployables Uses materials inside the TC; normal repair multiplier 1.5; skips damage newer than 30 seconds
Building Material Preview affected blocks and choose grade/style; optionally include downgrades Apply uses the previewed materials; owner-only upgrades and downgrades
Wallpaper Choose supported wall, floor or ceiling geometry and available sides 5 Cloth per changed block
External Walls Restyle supported high external walls and gates Your/team-owned pieces within 100 m; same-grade conversions
List Auth Shows the cupboard's authorization list Authorization is separate from ownership and physical locks

Improvised repairs

Repair bench showing improvised firearm repair requirements

Open a repair bench, put a firearm whose blueprint you do not know into its item slot, and inspect Improvised Repair. The bench lists the scavenged parts and tells you whether the gun is worn enough to qualify. This repairs it partway; once you know its usable blueprint, ordinary repair applies.

Use a repair bench when you do not know the firearm’s usable blueprint. Its condition must be below 30%; a successful improvised repair restores it to 30–50% of current maximum condition.

These are base costs. Repair skill can reduce the amount shown by the bench. Accessible authorized storage in the same base can supply materials.

Cannot be repaired: Rocket Launcher; Multiple Grenade Launcher; Homing Missile Launcher; Military Flame Thrower.

Improvised firearm repair costs
Firearm Base materials per repair
Eoka Pistol 2 × Duct Tape; 2 × Glue; 1 × Metal Pipe
Nailgun 3 × Duct Tape; 2 × Glue; 1 × Metal Pipe; 1 × Metal Spring
Waterpipe Shotgun 3 × Duct Tape; 2 × Glue; 2 × Metal Pipe
Double Barrel Shotgun 4 × Duct Tape; 2 × Glue; 3 × Metal Pipe; 1 × Metal Spring
Revolver 3 × Duct Tape; 2 × Glue; 2 × Metal Pipe; 1 × Metal Spring
Python Revolver 4 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 2 × Metal Spring; 1 × Gears
High Caliber Revolver 4 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 2 × Metal Spring; 1 × Gears
Semi-Automatic Pistol 4 × Duct Tape; 3 × Glue; 2 × Metal Pipe; 2 × Metal Spring; 1 × Semi Automatic Body
Prototype 17 5 × Duct Tape; 3 × Glue; 2 × Metal Pipe; 3 × Metal Spring; 1 × Semi Automatic Body; 1 × Tech Trash
M92 Pistol 5 × Duct Tape; 3 × Glue; 2 × Metal Pipe; 3 × Metal Spring; 1 × Semi Automatic Body; 1 × Tech Trash
Handmade SMG 4 × Duct Tape; 2 × Glue; 2 × Metal Pipe; 2 × Metal Spring; 1 × Gears
Custom SMG 4 × Duct Tape; 3 × Glue; 2 × Metal Pipe; 3 × Metal Spring; 1 × SMG Body
Thompson 4 × Duct Tape; 3 × Glue; 2 × Metal Pipe; 3 × Metal Spring; 1 × SMG Body
MP5A4 5 × Duct Tape; 3 × Glue; 2 × Metal Pipe; 4 × Metal Spring; 1 × SMG Body; 1 × Tech Trash
Pump Shotgun 4 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 2 × Metal Spring; 1 × Gears
Spas-12 Shotgun 5 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 3 × Metal Spring; 2 × Gears; 1 × Tech Trash
M4 Shotgun 5 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 3 × Metal Spring; 2 × Gears; 1 × Tech Trash
Semi-Automatic Rifle 4 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 3 × Metal Spring; 1 × Semi Automatic Body
SKS 5 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 3 × Metal Spring; 1 × Semi Automatic Body; 1 × Gears
Bolt Action Rifle 5 × Duct Tape; 3 × Glue; 4 × Metal Pipe; 2 × Metal Spring; 2 × Gears; 1 × Rifle Body
Assault Rifle 5 × Duct Tape; 3 × Glue; 3 × Metal Pipe; 4 × Metal Spring; 2 × Gears; 1 × Rifle Body
HMLMG 6 × Duct Tape; 4 × Glue; 4 × Metal Pipe; 5 × Metal Spring; 3 × Gears; 1 × Rifle Body; 1 × Tech Trash
LR-300 Assault Rifle 6 × Duct Tape; 4 × Glue; 3 × Metal Pipe; 4 × Metal Spring; 2 × Gears; 1 × Rifle Body; 1 × Tech Trash
LR-300 Assault Rifle 6 × Duct Tape; 4 × Glue; 3 × Metal Pipe; 4 × Metal Spring; 2 × Gears; 1 × Rifle Body; 1 × Tech Trash
M39 Rifle 6 × Duct Tape; 4 × Glue; 3 × Metal Pipe; 4 × Metal Spring; 2 × Gears; 1 × Rifle Body; 1 × Tech Trash
L96 Rifle 6 × Duct Tape; 4 × Glue; 4 × Metal Pipe; 4 × Metal Spring; 3 × Gears; 1 × Rifle Body; 1 × Tech Trash
M249 7 × Duct Tape; 5 × Glue; 5 × Metal Pipe; 6 × Metal Spring; 4 × Gears; 1 × Rifle Body; 2 × Tech Trash
Minigun 8 × Duct Tape; 5 × Glue; 5 × Metal Pipe; 7 × Metal Spring; 5 × Gears; 2 × Rifle Body; 3 × Tech Trash

Repair skill can reduce the displayed cost. Accessible authorized storage in the same base can supply material alongside carried items. Duct tape helps ordinary repairs, but does not replace the specified parts in an unknown-blueprint repair.

Farming

A manageable garden is better company than a large neglected one. Arrange light, water, fertilizer and easy access to harvest before expanding.

Dropped fertilizer and seeds

Drop worms or grubs close to a planter to convert eligible units into fertilizer. You can also drop an existing Fertilizer stack within 2 m to put it into the nearest planter. Leave output room; unconverted bait or fertilizer that will not fit stays loose. Suitable seeds dropped onto supporting ground can plant themselves, with misses and limited attempts. Use planters when you need a controlled crop.

Dropped planter fertilizer
Drop near a planter Result Limit
Grub or Worm One fertilizer per item consumed, placed in the nearest planter; that planter needs room Within 2 m; up to 100 per drop

Composting

Eligible organic input can produce mushrooms as well as ordinary fertilizer. Blood supplies a charge for extra fertilizer while eligible material is being composted. Keep output space available. An unusual mushroom from the composter deserves identification before lunch.

Normal fertilizer production still applies. Mushroom output needs enough eligible input and space for its result; occasional specialty mushrooms can appear.

Blood left in the composter supports 2× normal fertilizer output. One blood unit lasts 1 game day while eligible composting input is present or fertilizer is being produced; an empty composter does not spend that allowance.

Mushrooms, fertilizer and blood are excluded from the generic mushroom-input fallback.

Additional mushroom composting
Input Units consumed Mushroom output
Plant Fiber 8 1 × Mushroom
Spoiled Fish Meat 2 1 × Mushroom
Apple 3 1 × Mushroom
Rotten Apple 2 1 × Mushroom
Corn 3 1 × Mushroom
Potato 3 1 × Mushroom
Pumpkin 2 1–2 × Mushroom
Cactus Flesh 4 1 × Mushroom
Black Berry 5 1 × Mushroom
Blue Berry 5 1 × Mushroom
Green Berry 5 1 × Mushroom
Red Berry 5 1 × Mushroom
White Berry 5 1 × Mushroom
Yellow Berry 5 1 × Mushroom
Raw Pork 3 1 × Mushroom
Raw Chicken Breast 3 1 × Mushroom
Spoiled Chicken 2 1 × Mushroom
Spoiled Pork Meat 2 1 × Mushroom
Spoiled Bear Meat 2 1 × Mushroom
Burnt Chicken 2 1 × Mushroom
Raw Fish 3 1 × Mushroom
Minnows 4 1 × Mushroom
Other eligible compostable input 10 1 × Mushroom

Chicken care and automation

Give domestic chickens normal food and fresh water, and collect their eggs. Their output is slower than ordinary Rust expectations. Wild flocks are a separate matter; the Wildlife notes explain their response to hunting.

Coop care
Need What works
Water A visible coop within an active sprinkler’s spray receives 1 fresh-water unit per pulse.
Safe plumbing Saltwater, radioactive water and other non-fresh liquids can kill the live chickens.
Eggs Keep normal food, fresh water and output space available. Production is reduced from ordinary Rust.

A sprinkler can water a coop when its spray has a clear path. Saltwater, radioactive water and other non-fresh liquids can kill the chickens. Inspect the incoming liquid even when the coop already contains fresh water.

Bake bread when wheat and eggs are available. A dependable pantry is a satisfying return on all that clucking.

Automation extensions

Craft an Industrial Storage Adaptor, hold it and aim at supported equipment where you have building access. Use the physical placement preview, then connect the input and output. Placing it spends the adapter item.

Use a crafted Industrial Storage Adaptor for physical placement. Manual placement consumes the adaptor item.

Look at your small wooden box and use /addejector to toggle its ejector mode; incoming items are expelled into the world. The box must belong to you.

A connected personal recycler can start when items arrive. Picking up a parent returns its attached adaptor item; protected attached adaptors are removed with the parent.

Extended industrial connections
Work Supported targets
Growing and livestock Planters, chicken coops, beehives, composters and hitching troughs
Processing Recyclers, mixing tables, supported furnaces, barbecues, campfires and fireplaces
Traps and defenses Flame turrets, shotgun traps, SAM sites and auto turrets
Lighting and effects Tuna-can lights, hobo barrels, skull fire pits, snow machines and fog machines
Other utilities Fuel generators, drop boxes, stashes, fish traps and hot-air-balloon storage

These connections can supply coops, move composting material and carry processed goods onward. Correct water, food, power and output space remain the machine's needs. Test a small loop before trusting it with the whole pantry.

For deliberate world drops, look at a small wooden box you own and use /addejector; repeat it to restore ordinary storage. Collect the expelled goods somewhere you can see and reach them.

Quiet corners

A learned Scarecrow placed within an authorized cupboard area suppresses new wandering undead and Aberration arrivals around that household. It does not remove an existing pursuer or cancel an operation's directed waves. Leave the visitor outside before deciding that the garden is peaceful.

Recycling

The names on these two items are annoyingly similar. This is how I keep them straight.

Inventory item What it does
Recycler, the deployable cabinet Place it, supply five power and recycle at 40% efficiency.
Personal Recycler, the carried device Keep it in inventory and use /r for a 20%-efficiency session.

Recycler (deployed) icon

Recycler (deployed)

For recycling at home I look for the deployable Recycler cabinet, learned from A Private Argument with Waste. It gives the salvage a shorter journey, at lower efficiency than a full-size public machine. The carried Personal Recycler is a separate item used with /r; I check the name before buying materials for either.

Use: Read A Private Argument with Waste, craft a Recycler and deploy it at home.

Cost: Crafting ingredients and 5 power; 40% recycling efficiency; pickup costs 20 condition

Personal Recycler (carried) icon

Personal Recycler (carried)

I carry a Personal Recycler when the salvage is farther from a public machine than I want to walk. Use /r with the item in the inventory. A Pocket Argument with Waste teaches this portable option; A Private Argument with Waste concerns the separate cabinet for home. Both sacrifice some return for the shorter trip.

Use: Use /r while carrying a Personal Recycler.

Cost: Craft the Personal Recycler; 20% recycling efficiency

Continue to Sharing an objectContinue to Offline Research