Skills

Practice makes familiar activities cheaper, quicker or easier. Learned knowledge can let you try something new. I check both before deciding how much material to gather.

Progress How it is earned Your view
Practice skills Relevant work earns experience and levels /skills
Learned abilities A particular publication or discovery teaches them /learned
Temporary effects Meals, medicines or encounters apply a timed effect /fx

The entries describe the current benefit and attainable limit. Check which activity it follows: a driving benefit belongs to the driver, a riding benefit to the rider. Practice and learned skills both reset with the monthly map wipe.

Follow a book link when you want to learn an ability, or consult Progression for blueprints and other goals.

Automatic skills

Craft and Industry

Craft and Industry
Skill Effect and growth Max level

Building

construction resource cost: −0.2% per level, capped at −14.0%

Reduces resource costs for construction and building upgrades.

70

Chemistry

Higher Chemistry levels can reveal possible effect and phenomenon families in Chemistry Lab reaction estimates.

100

Cooking

mixing speed: +0.35% per level, capped at +21.0%

60

Crafting

craft speed: +0.3% per level, capped at +22.5%; duplicate craft chance: +0.05% per level, capped at +3.0%

75

Electronics

owned generator output: +0.2% per level, capped at +10.0%

Increases output from your owned solar panels, wind turbines, fuel generators, water wheels and attached bicycle generators. Public unowned sources receive no bonus.

50

Recycling

recycler speed: +0.35% per level, capped at +21.0%

60

Repair

repair resource cost: −0.25% per level, capped at −15.0%

Reduces resource costs at repair benches and when repairing with a hammer.

60

Research

research resource cost: −0.08% per level, capped at −4.0%

Reduces research resource costs at ordinary tables and in offline research.

50

Smelting

oven speed: +0.3% per level, capped at +19.5%

65

Harvesting

Harvesting
Skill Effect and growth Max level

Butchery

butchery yield: +0.35% per level, capped at +20.0%

60

Farming

farm yield: +0.3% per level, capped at +18.0%

60

Fishing

reel strength: +1.0% per level, capped at +60.0%; sideways strength: +1.0% per level, capped at +60.0%; bite time: −0.5% per level, capped at −30.0%; line-break margin: +0.5% per level, capped at +30.0%; fish meat: +0.5% per level, capped at +30.0%; species eligibility: +0.05 points per level, capped at +3.0 points; exhaustion buildup: +1.0% per level, capped at +60.0%; bait affinity: +1.0% per level, capped at +60.0%; rare-species affinity: +1.5% per level, capped at +90.0%; tension gain: −0.5% per level, capped at −30.0%; fight time: +0.5 s per level, capped at +30.0 s

Improves fishing control, bait selection and gutting as you land fish.

60

Foraging

forage yield: +0.35% per level, capped at +18.0%

60

Mining

ore yield: +0.35% per level, capped at +25.0%

75

Scavenging

Levels through current gameplay events, but no current passive consumes this skill's configured effect values.

60

Woodcutting

wood yield: +0.35% per level, capped at +25.0%

75

Mobility

Mobility
Skill Effect and growth Max level

Driving

ground vehicle speed and fuel economy: +0.2% per level, capped at +12.0%

Increases ground vehicle speed and fuel economy for the current driver. Fuel use is divided by one plus the bonus.

60

Fuel Handling

found Low Grade Fuel yield: +0.2% per level, capped at +10.0%

Increases Low Grade Fuel found in eligible natural loot and first-party finds. Crafting, purchases and transfers do not qualify.

50

Piloting

helicopter thrust and fuel economy: +0.2% per level, capped at +12.0%

Increases helicopter thrust for faster flight and fuel economy for the current pilot. Fuel use is divided by one plus the bonus; flight speed also depends on pitch and load.

60

Riding

horse speed and effective stamina: +0.2% per level, capped at +12.0%

Increases horse speed and effective stamina for the current rider. Stamina use is divided by one plus the bonus.

60

Seafaring

powered boat speed: +0.1% per level, capped at +5.0%; powered boat fuel consumption: −0.2% per level, capped at −10.0%

50

Submariner

submarine speed: +0.1% per level, capped at +5.0%; submarine fuel consumption: −0.2% per level, capped at −10.0%

50

PvE Combat

PvE Combat
Skill Effect and growth Max level

Event Survival

PvE damage: +0.1% per level, capped at +6.0%; event Brindas and Scrap yield: +0.1% per level, capped at +6.0%

Increases Brindas and Scrap from qualifying event loot and rewards, alongside PvE damage.

60

Heavy Ordinance

Bradley damage: +0.2% per level, capped at +12.0%; helicopter damage: +0.2% per level, capped at +12.0%

60

Hunting

animal damage: +0.25% per level, capped at +18.0%; animal resistance: +0.15% per level, capped at +10.0%

75

Scientist Combat

scientist damage: +0.25% per level, capped at +18.0%

75

Social and Reputation

Social and Reputation
Skill Effect and growth Max level

Civic

public vending purchase cost: −0.15% per level, capped at −7.5%

Reduces purchase costs at public vending machines with no player owner. Player-owned vending never qualifies.

50

Stewardship

mail postage cost: −1.5% per level, capped at −75.0%

Dramatically reduces postage when sending mail through mail terminals.

50

Survival

Survival
Skill Effect and growth Max level

Diving

oxygen consumption: −0.5% per level, capped at −25.0%

50

Endurance

environmental resistance: +0.12% per level, capped at +9.0%

75

Medicine

revive health: +0.35 points per level, capped at +20.0 points

65

Radiation

radiation resistance: +0.18% per level, capped at +10.8%

60

Swimming

swimming speed: +0.08% per level, capped at +4.0%

50

Weathering

temperature resistance: +0.18% per level, capped at +10.8%

60

Worldcraft

Worldcraft
Skill Effect and growth Max level

Crates

hack duration: −1.0% per level, capped at −50.0%

Reduces the remaining hack duration by 1% per level, up to 50%, using the skill of the player who starts the hack once.

50

Puzzles

chance to spare keycard durability: +1.0% per level, capped at +50.0%

Successful keycard swipes have a 1% chance per level, up to 50%, to consume no card durability. Access requirements still apply.

50

Traps

Levels through current gameplay events, but no current passive consumes this skill's configured effect values.

50

Learned skills

Combat

Combat
Ability Effect Learn from

Dodge This

Improves the chance that your opening firearm hit is decisive against certain creatures.

On Alacrity and Agility

Sometimes lets you avoid a direct melee strike, animal attack, or arrow.

Shotspotter

Makes hostile gunfire easier to place when foliage or terrain hides the shooter.

General

General
Ability Effect Learn from

Gill Breathing

Makes the air in your lungs last longer underwater.

Virtual Fins

Lets you move through the water with fin-like mobility without carrying a pair of fins.

Production

Production
Ability Effect Learn from

Chef's Kiss

Cooks food faster in ovens.

I Smelt That

Makes furnace fuel last longer while you smelt.

Scavenging

Scavenging
Ability Effect Learn from

Dirty Secrets

Sometimes turns ordinary salvage into a source of extra useful components.

Just Open a Socket

Shortens the wait while opening a hackable crate.

Survival

Survival
Ability Effect Learn from

Gym's Guide to Tumbling

Reduces the damage you take from a fall.

Last Stand

Improves your chance of recovering after you have been wounded.

Transcendental Meditation

A hard-won discipline for surviving and recovering when the body would rather quit.

Vehicles

Vehicles
Ability Effect Learn from

The Divine Equine

Makes ridden horses run better and tire less quickly.

The Gearhead Bible

Reduces vehicle repair costs and makes driven ground vehicles use less fuel.

Wildlife

Wildlife
Ability Effect Learn from

A Nose for Punching

Gives you a chance to turn aside or interrupt a shark's charge.

Ethical Hunting Techniques

Improves your effectiveness against animals and the useful material recovered from them.

The Dolittle Effect

Changes how certain animals regard a calm survivor. The rest is best learned face to face.

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