Skills¶
Practice makes familiar activities cheaper, quicker or easier. Learned knowledge can let you try something new. I check both before deciding how much material to gather.
| Progress | How it is earned | Your view |
|---|---|---|
| Practice skills | Relevant work earns experience and levels | /skills |
| Learned abilities | A particular publication or discovery teaches them | /learned |
| Temporary effects | Meals, medicines or encounters apply a timed effect | /fx |
The entries describe the current benefit and attainable limit. Check which activity it follows: a driving benefit belongs to the driver, a riding benefit to the rider. Practice and learned skills both reset with the monthly map wipe.
Follow a book link when you want to learn an ability, or consult Progression for blueprints and other goals.
Automatic skills¶
Craft and Industry¶
| Skill | Effect and growth | Max level |
|---|---|---|
Building¶ |
construction resource cost: −0.2% per level, capped at −14.0% Reduces resource costs for construction and building upgrades. |
70 |
Chemistry¶ |
Higher Chemistry levels can reveal possible effect and phenomenon families in Chemistry Lab reaction estimates. |
100 |
Cooking¶ |
mixing speed: +0.35% per level, capped at +21.0% |
60 |
Crafting¶ |
craft speed: +0.3% per level, capped at +22.5%; duplicate craft chance: +0.05% per level, capped at +3.0% |
75 |
Electronics¶ |
owned generator output: +0.2% per level, capped at +10.0% Increases output from your owned solar panels, wind turbines, fuel generators, water wheels and attached bicycle generators. Public unowned sources receive no bonus. |
50 |
Recycling¶ |
recycler speed: +0.35% per level, capped at +21.0% |
60 |
Repair¶ |
repair resource cost: −0.25% per level, capped at −15.0% Reduces resource costs at repair benches and when repairing with a hammer. |
60 |
Research¶ |
research resource cost: −0.08% per level, capped at −4.0% Reduces research resource costs at ordinary tables and in offline research. |
50 |
Smelting¶ |
oven speed: +0.3% per level, capped at +19.5% |
65 |
Harvesting¶
| Skill | Effect and growth | Max level |
|---|---|---|
Butchery¶ |
butchery yield: +0.35% per level, capped at +20.0% |
60 |
Farming¶ |
farm yield: +0.3% per level, capped at +18.0% |
60 |
Fishing¶ |
reel strength: +1.0% per level, capped at +60.0%; sideways strength: +1.0% per level, capped at +60.0%; bite time: −0.5% per level, capped at −30.0%; line-break margin: +0.5% per level, capped at +30.0%; fish meat: +0.5% per level, capped at +30.0%; species eligibility: +0.05 points per level, capped at +3.0 points; exhaustion buildup: +1.0% per level, capped at +60.0%; bait affinity: +1.0% per level, capped at +60.0%; rare-species affinity: +1.5% per level, capped at +90.0%; tension gain: −0.5% per level, capped at −30.0%; fight time: +0.5 s per level, capped at +30.0 s Improves fishing control, bait selection and gutting as you land fish. |
60 |
Foraging¶ |
forage yield: +0.35% per level, capped at +18.0% |
60 |
Mining¶ |
ore yield: +0.35% per level, capped at +25.0% |
75 |
Scavenging¶ |
Levels through current gameplay events, but no current passive consumes this skill's configured effect values. |
60 |
Woodcutting¶ |
wood yield: +0.35% per level, capped at +25.0% |
75 |
Mobility¶
| Skill | Effect and growth | Max level |
|---|---|---|
Driving¶ |
ground vehicle speed and fuel economy: +0.2% per level, capped at +12.0% Increases ground vehicle speed and fuel economy for the current driver. Fuel use is divided by one plus the bonus. |
60 |
Fuel Handling¶ |
found Low Grade Fuel yield: +0.2% per level, capped at +10.0% Increases Low Grade Fuel found in eligible natural loot and first-party finds. Crafting, purchases and transfers do not qualify. |
50 |
Piloting¶ |
helicopter thrust and fuel economy: +0.2% per level, capped at +12.0% Increases helicopter thrust for faster flight and fuel economy for the current pilot. Fuel use is divided by one plus the bonus; flight speed also depends on pitch and load. |
60 |
Riding¶ |
horse speed and effective stamina: +0.2% per level, capped at +12.0% Increases horse speed and effective stamina for the current rider. Stamina use is divided by one plus the bonus. |
60 |
Seafaring¶ |
powered boat speed: +0.1% per level, capped at +5.0%; powered boat fuel consumption: −0.2% per level, capped at −10.0% |
50 |
Submariner¶ |
submarine speed: +0.1% per level, capped at +5.0%; submarine fuel consumption: −0.2% per level, capped at −10.0% |
50 |
PvE Combat¶
| Skill | Effect and growth | Max level |
|---|---|---|
Event Survival¶ |
PvE damage: +0.1% per level, capped at +6.0%; event Brindas and Scrap yield: +0.1% per level, capped at +6.0% Increases Brindas and Scrap from qualifying event loot and rewards, alongside PvE damage. |
60 |
Heavy Ordinance¶ |
Bradley damage: +0.2% per level, capped at +12.0%; helicopter damage: +0.2% per level, capped at +12.0% |
60 |
Hunting¶ |
animal damage: +0.25% per level, capped at +18.0%; animal resistance: +0.15% per level, capped at +10.0% |
75 |
Scientist Combat¶ |
scientist damage: +0.25% per level, capped at +18.0% |
75 |
Social and Reputation¶
| Skill | Effect and growth | Max level |
|---|---|---|
Civic¶ |
public vending purchase cost: −0.15% per level, capped at −7.5% Reduces purchase costs at public vending machines with no player owner. Player-owned vending never qualifies. |
50 |
Stewardship¶ |
mail postage cost: −1.5% per level, capped at −75.0% Dramatically reduces postage when sending mail through mail terminals. |
50 |
Survival¶
| Skill | Effect and growth | Max level |
|---|---|---|
Diving¶ |
oxygen consumption: −0.5% per level, capped at −25.0% |
50 |
Endurance¶ |
environmental resistance: +0.12% per level, capped at +9.0% |
75 |
Medicine¶ |
revive health: +0.35 points per level, capped at +20.0 points |
65 |
Radiation¶ |
radiation resistance: +0.18% per level, capped at +10.8% |
60 |
Swimming¶ |
swimming speed: +0.08% per level, capped at +4.0% |
50 |
Weathering¶ |
temperature resistance: +0.18% per level, capped at +10.8% |
60 |
Worldcraft¶
| Skill | Effect and growth | Max level |
|---|---|---|
Crates¶ |
hack duration: −1.0% per level, capped at −50.0% Reduces the remaining hack duration by 1% per level, up to 50%, using the skill of the player who starts the hack once. |
50 |
Puzzles¶ |
chance to spare keycard durability: +1.0% per level, capped at +50.0% Successful keycard swipes have a 1% chance per level, up to 50%, to consume no card durability. Access requirements still apply. |
50 |
Traps¶ |
Levels through current gameplay events, but no current passive consumes this skill's configured effect values. |
50 |
Learned skills¶
Combat¶
| Ability | Effect | Learn from |
|---|---|---|
Dodge This¶ |
Improves the chance that your opening firearm hit is decisive against certain creatures. |
|
On Alacrity and Agility¶ |
Sometimes lets you avoid a direct melee strike, animal attack, or arrow. |
|
Shotspotter¶ |
Makes hostile gunfire easier to place when foliage or terrain hides the shooter. |
General¶
| Ability | Effect | Learn from |
|---|---|---|
Gill Breathing¶ |
Makes the air in your lungs last longer underwater. |
|
Virtual Fins¶ |
Lets you move through the water with fin-like mobility without carrying a pair of fins. |
Production¶
| Ability | Effect | Learn from |
|---|---|---|
Chef's Kiss¶ |
Cooks food faster in ovens. |
|
I Smelt That¶ |
Makes furnace fuel last longer while you smelt. |
Scavenging¶
| Ability | Effect | Learn from |
|---|---|---|
Dirty Secrets¶ |
Sometimes turns ordinary salvage into a source of extra useful components. |
|
Just Open a Socket¶ |
Shortens the wait while opening a hackable crate. |
Survival¶
| Ability | Effect | Learn from |
|---|---|---|
Gym's Guide to Tumbling¶ |
Reduces the damage you take from a fall. |
|
Last Stand¶ |
Improves your chance of recovering after you have been wounded. |
|
Transcendental Meditation¶ |
A hard-won discipline for surviving and recovering when the body would rather quit. |
Vehicles¶
| Ability | Effect | Learn from |
|---|---|---|
The Divine Equine¶ |
Makes ridden horses run better and tire less quickly. |
|
The Gearhead Bible¶ |
Reduces vehicle repair costs and makes driven ground vehicles use less fuel. |
Wildlife¶
| Ability | Effect | Learn from |
|---|---|---|
A Nose for Punching¶ |
Gives you a chance to turn aside or interrupt a shark's charge. |
|
Ethical Hunting Techniques¶ |
Improves your effectiveness against animals and the useful material recovered from them. |
|
The Dolittle Effect¶ |
Changes how certain animals regard a calm survivor. The rest is best learned face to face. |
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