Crafting & Cooking¶
Finding a recipe gives the junk shelf a new purpose. Check the materials before throwing anything away; yesterday's spare parts may be most of tomorrow's fishing rod.
Open the right workbench¶

Press Q, or your rebound crafting key, for Rust's usual menu. Use /craft, or interact with a deployed workbench, for the island's extra recipes. Opening it through chat still leaves each recipe's knowledge, nearby station, ingredient, time and limit requirements in place.
Named ingredients matter. Brains and ordinary animal fat are different supplies; so are Entrails and ordinary human meat. The interface can draw eligible materials from accessible authorized storage in the same base. A carried-only requirement must be on you. Water access can be required separately from ingredients that are spent.
Two useful recipes need no lesson first: Rope uses 20 Cloth and takes 30 seconds without a workbench. A Hobo Barrel uses 250 Metal Fragments and one ordinary Propane Tank at Workbench 1, also in 30 seconds. Keep a Dirty Magnet for fishing; its familiar tank shape does not make it the ordinary ingredient.
Bread and the pantry¶
Wheat and eggs make Bread Dough. A wood-fired Bread Hearth or Bread Oven bakes it into loaves. The recipe list records the quantities and stations. Keep the egg supply and fuel ready if bread is becoming a household habit.
Cooking in a cauldron¶
Make and deploy a Stew Cauldron, add wood, light it and open its own cooking interface. Choose a meal and inspect the ingredient and water status. Some ingredients offer alternatives; others accept a mixture of suitable supplies.

A batch progresses while the fire burns and pauses when it goes out. It can cook while you are away. Leave room for the whole result and any returned items. Cancellation returns the recoverable remainder; burned wood and ingredients already spent remain spent.
Meals can nourish, warm, heal or improve a dive. Some also invite a hunt or an altered afternoon. Read the serving's effects and use /fx to check what is active.
Chemistry Lab¶
A Small Book of Applied Sparks teaches the lab's construction recipe. Deploy the station, connect power and fresh water, and open its panel.

Put ingredients in the first three inventory slots. Choose a method and set the input levels for the experiment. The selected power/water settings and ingredients shape the result; additional salt or radioactive water can change a preparation.
Use the first three ingredient slots: one to three distinct ingredients, 1–3 units of each, and up to 9 units in a full three-ingredient batch. Repeated items with the same skin merge up to the per-ingredient limit; excess returns on start.
The lab disables the mixing table’s recipe-only ingredient filter. Any item accepted into those input slots can participate; the listed material families are starting points, not a whitelist.
The panel lets you choose input levels as well as inspect physical inputs. The selected levels are used by the reaction. The top-selector column describes the panel setting, not a hard ceiling on a physical connection.
Limit: 3 labs per player and 1 active run per lab. Configured run bounds: 25–180 seconds; use the displayed estimate for the batch.
A successful run creates one principal product and can also leave Unknown Substance. Matching ingredients, quantities, method and the same input readings or selector settings reproduce the product; changing them can change its properties.
| Input | Required to start | Low | Medium | High | Top selector |
|---|---|---|---|---|---|
| Power | 5 | 1 | 10 | 30 | 60 |
| Fresh water | 5 | 1 | 10 | 30 | 60 |
| Salt water | Optional | 1 | 10 | 30 | 60 |
| Radioactive water | Optional | 1 | 5 | 15 | 30 |
| Method | General tendency |
|---|---|
| Steep | Gentler extraction; vials and fungal products |
| Brew | A broad mixed preparation |
| Distill | Vials and a more volatile preparation |
| Ferment | Meat and bait products; more residue |
| Culture | Fungal and meat products |
| Crystallize | Fertilizer and mineral-oriented products |
| Possible principal output |
|---|
| Chemistry Vial |
| Fertilizer |
| Lab-Grown Meat |
| Synthetic Bait Mass |
| Lab-Grown Fungus |
What can go into an experiment¶
Mushrooms, food, meat, fish, fat, worms, fertilizer, honey, berries and many other materials can be reagents. More material can change stability, volatility and residue as well as useful effects. Steeping, distillation, fermentation, culture and crystallization give the mixture different directions.
Read, record and repeat¶
Use the estimate, which can reveal more as your Chemistry skill improves. Test unfamiliar products somewhere a fall, distraction or slow spell will be survivable. The name alone cannot tell you everything a preparation does.
Record exact ingredient identities and amounts, method and input readings/settings to repeat a result. Broad labels such as “low” may cover several readings. Use /codex within 5 m of a deployed Chemistry Lab to consult recorded products. Stay close while using the panel; walking away prevents further actions. A Chemistry Vial, Lab-Grown Fungus, Lab-Grown Meat or Synthetic Bait Mass can carry its own properties; Unknown Substance is residue rather than a guaranteed extra medicine.
Recipes¶
The list below gives public recipes, stations, costs and source publications. Hidden experimental combinations remain discoveries.
Conditions shared by every cauldron recipe¶
- Light the cauldron with wood; one batch cooks at a time and pauses when extinguished.
- Wood lasts 3 times its ordinary burn duration; recipe cooking times stay the same.
- Storage ingredients require access to authorized storage in the same base; carried-only ingredients must remain in your inventory.
1 additional recipe is intentionally left to discovery.
Ammunition¶
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BRM-84S "Splash" Rocket¶
A reinforced, over-fueled demolition rocket assembled from expensive endgame salvage.
Knowledge: Must be learned
Station: Workbench Level 3
Output: 1 × BRM-84S "Splash" Rocket
Ingredients:
- 3 × Metal Pipe
- 250 × Gun Powder
- 15 × Explosives
- 100 × Low Grade Fuel
- 1 × Propane Tank
- 20 × High Quality Metal
- 1 × Tech Trash
- 1 × Electric Fuse
Craft time: 30 seconds
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MENTALS Device¶
An unreliable candy-and-soda grenade with confetti, a wetting splash and 70% of normal beancan damage.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × MENTALS Device
Ingredients:
- 1 × Small Water Bottle
- 1 × MENTALS Candy
- 1 × Mr Spice Can
- 20 × Metal Fragments
Craft time: 10 seconds
Field Gear¶
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Diver's Flare¶
A sealed diving flare that keeps burning underwater and lasts twice as long as an ordinary flare.
Knowledge: Must be learned
Station: Workbench Level 1
Output: 1 × Diver's Flare
Ingredients:
- 1 × Flare
- 10 × Metal Fragments
- 5 × Low Grade Fuel
- 5 × Cloth
Craft time: 10 seconds
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Improved Fishing Rod¶
An upgraded rod with 50% stronger reel, sideways control and bait affinity. Fish catches have a 1% chance of an extra book, preferring unread titles. Empty the ordinary rod's bait compartment before crafting.
Knowledge: Must be learned
Station: Workbench Level 1
Output: 1 × Improved Fishing Rod
Ingredients:
- 1 × Handmade Fishing Rod
- 100 × Metal Fragments
- 2 × Rope
- 20 × Cloth
- 2 × Metal Spring
- 2 × Gears
Craft time: 30 seconds
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Large Backpack¶
A reinforced expedition pack sewn from scavenged fabric, leather, and hardware.
Knowledge: Always known
Station: Workbench Level 2
Output: 1 × Large Backpack
Ingredients:
- 2 × Tarp
- 3 × Sewing Kit
- 150 × Leather
- 300 × Cloth
- 4 × Rope
- 2 × Duct Tape
Craft time: 45 seconds
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Propane Lung¶
A short-lived breathing tank assembled from scavenged diving and propane equipment.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Propane Lung
Ingredients:
- 1 × Propane Tank
- 2 × Duct Tape
- 1 × Hose Tool
- 1 × Diving Mask
Craft time: 20 seconds
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Snow Shoes¶
Webbed winter boots that run quickly over Arctic snow, drag elsewhere, and paddle surprisingly well.
Knowledge: Must be learned
Station: Workbench Level 1
Output: 1 × Snow Shoes
Ingredients:
- 1 × Boots
- 100 × Wood
- 5 × Rope
- 2 × Tarp
- 10 × Leather
Craft time: 20 seconds
Food & Drink¶
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Bake Bread¶
Bake Bread Dough into loaves in a Bread Hearth.
Knowledge: Always known once the hearth and dough are available
Station: Bread Hearth
Output: 2 × Bread Loaf
Ingredients:
- 1 × Bread Dough
Craft time: 30 seconds
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Blackmuzzle Tea¶
A bitter blackberry-and-catnip brew that keeps wolves from closing in for twenty minutes.
Knowledge: Always known
Station: None
Output: 1 × Blackmuzzle Tea
Ingredients:
- 10 × Black Berry
- 3 × Catnip
- 4 × Mushroom
Craft time: 10 seconds
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Bloody Elixir¶
For 25–35 minutes, double Blood rewards, gain a 50% chance of Blood from bloodless animals and NPCs, and double natural Wanderer and eligible Aberration encounter rates.
Knowledge: Always known
Station: Workbench Level 3
Output: 1 × Bloody Elixir
Ingredients:
- 1 × Snake Venom
- 2 × Brains
- 1 × Blood
- 10 × Animal Fat
Craft time: 180 seconds
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Bone Broth¶
A hearty stock. Freshwater must be nearby; it is not consumed.
Knowledge: Always known
Station: Stew Cauldron
Output: 4 × Bone Broth
Ingredients:
- 50 × Bone Fragments — Your inventory or authorized nearby storage
- 25 × Animal Fat — Your inventory or authorized nearby storage
- 2 × Any Meat (Raw Chicken Breast; Raw Pork; Raw Bear Meat; Raw Deer Meat; Raw Horse Meat; Raw Wolf Meat; Raw Beef; Raw Mutton; Raw Big Cat Meat; Raw Crocodile Meat; Raw Snake Meat; Cooked Chicken; Cooked Pork; Cooked Bear Meat; Cooked Deer Meat; Cooked Horse Meat; Cooked Wolf Meat; Cooked Beef; Cooked Mutton; Cooked Big Cat Meat; Cooked Crocodile Meat; Cooked Snake Meat; mixed types count together) — Your inventory only
- 1 × Potato — Your inventory or authorized nearby storage
Water: Fresh water required; checked without consumption
Conditions: Fresh water access is required and is not consumed. Eligible sources: carried vessels, authorized stored vessels, nearby nonradioactive natural fresh water, nearby active freshwater pumps, nearby active freshwater sprinklers, nearby filled vessels. Nearby sources must be within 5 metres of the cauldron., Freshwater vessels require at least 1 unit of water.
Cook time: 90 seconds
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Bread Dough¶
A rough dough kneaded from wheat and eggs for baking in a Bread Hearth or Bread Oven.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Bread Dough
Ingredients:
- 5 × Wheat
- 2 × Egg
Craft time: 5 seconds
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Fish Stew¶
A creamy fish stew that warms you and makes swimming easier.
Knowledge: Always known
Station: Stew Cauldron
Output: 2 × Fish Stew
Ingredients:
- 1 × Bone Broth — Your inventory or authorized nearby storage
- 3 × Raw Fish — Your inventory or authorized nearby storage
- 5 × Animal Fat — Your inventory or authorized nearby storage
- 1 × Potato — Your inventory or authorized nearby storage
- 1 × Cream — Your inventory or authorized nearby storage
Cook time: 120 seconds
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Hannibal's Hearty Stew¶
A dangerous feast that attracts hostile wildlife for fifteen minutes.
Knowledge: Always known
Station: Stew Cauldron
Output: 1–2 × Hannibal's Hearty Stew
Ingredients:
- 2 × Bone Broth — Your inventory or authorized nearby storage
- 17 × Brains — Your inventory or authorized nearby storage
- 6 × Raw Human Meat — Your inventory or authorized nearby storage
- 6 × Entrails — Your inventory or authorized nearby storage
- 1 × Blood — Your inventory or authorized nearby storage
- 6 × Animal Fat — Your inventory or authorized nearby storage
Cook time: 150 seconds
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Lecter's Brilliance¶
For 30 minutes, double ordinary animal harvests and NPC Brains, spray 1–3 extra Brains per NPC hit, and gain wildlife protection within 5m of animal or NPC corpses unless you provoke that animal.
Knowledge: Always known
Station: Workbench Level 3
Output: 1 × Lecter's Brilliance
Ingredients:
- 6 × Brains
- 6 × Entrails
- 6 × Raw Human Meat; excludes Entrails
- 42 × Animal Fat
Craft time: 180 seconds
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Pookie Stew¶
Five minutes of friendly critters and a passing deer parade, with native Pure Warming Tea benefits.
Knowledge: Always known
Station: Stew Cauldron
Output: 1 × Pookie Stew
Ingredients:
- 1 × Bone Broth — Your inventory or authorized nearby storage
- 1 × Pookie Bear — Your inventory or authorized nearby storage
- 1 × Sewing Kit — Your inventory or authorized nearby storage
- 25 × Cloth — Your inventory or authorized nearby storage
- 3 × Jar of Honey — Your inventory or authorized nearby storage
- 1 × Rose — Your inventory or authorized nearby storage
- 1 × High Quality Metal — Your inventory or authorized nearby storage
Cook time: 120 seconds
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Pork & Beans¶
A filling meal. Opening the beans drops its empty can when cooking begins.
Knowledge: Always known
Station: Stew Cauldron
Output: 2 × Pork & Beans
Ingredients:
- 1 × Bone Broth — Your inventory or authorized nearby storage
- 2 × Raw Pork — Your inventory or authorized nearby storage
- 1 × Can of Beans — Your inventory or authorized nearby storage
- 5 × Animal Fat — Your inventory or authorized nearby storage
- 1 × Potato — Your inventory or authorized nearby storage
Returned when cooking starts: 1 × Empty Bean Can
Cook time: 120 seconds
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Royal Jelly Tea¶
A floral white-berry tea that makes bee swarms ignore the drinker and renders their stings harmless for ten minutes.
Knowledge: Always known
Station: None
Output: 1 × Royal Jelly Tea
Ingredients:
- 10 × White Berry
- 2 × Apple
- 3 × Rose
Craft time: 10 seconds
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Scavenger's Stew¶
A meal for longer dives and richer artificial reef scavenging.
Knowledge: Always known
Station: Stew Cauldron
Output: 1–2 × Scavenger's Stew
Ingredients:
- 1 × Bone Broth — Your inventory or authorized nearby storage
- 2 × Raw Fish — Your inventory or authorized nearby storage
- 6 × Lobster Meat — Your inventory or authorized nearby storage
- 2 × Mushroom — Your inventory or authorized nearby storage
- 5 × Animal Fat — Your inventory or authorized nearby storage
- 1 × Can of Tuna — Your inventory or authorized nearby storage
Cook time: 120 seconds
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Shulgin's Stew¶
An unusually vivid meal. Its effects end on death.
Knowledge: Always known
Station: Stew Cauldron
Output: 1–2 × Shulgin's Stew
Ingredients:
- 2 × Bone Broth — Your inventory or authorized nearby storage
- 11 × Mushroom — Your inventory or authorized nearby storage
- 1 × Dung — Your inventory or authorized nearby storage
- 6 × Catnip — Your inventory or authorized nearby storage
- 7 × Cactus Flesh — Your inventory or authorized nearby storage
- 10 × Sunflower — Your inventory or authorized nearby storage
Cook time: 150 seconds
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Snake Catcher Elixir¶
Snake bites cannot harm you for 14–32 minutes. An attempted bite immobilizes its snake while you remain within 5m.
Knowledge: Always known
Station: Workbench Level 3
Output: 1 × Snake Catcher Elixir
Ingredients:
- 1 × Mr Spice Can
- 20 × Low Grade Fuel
- 10 × Animal Fat
- 1 × Snake Venom
Craft time: 180 seconds
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Sunny Tea¶
A sweet honey, apple, and orchid tea that improves crop genetics, harvesting, and comfort for twenty-five minutes.
Knowledge: Always known
Station: None
Output: 1 × Sunny Tea
Ingredients:
- 10 × Jar of Honey
- 5 × Apple
- 8 × Orchid
Craft time: 120 seconds
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Survivor's Pie¶
A rich and unsettling meat pie assembled from carefully identified remains.
Knowledge: Must be learned
Station: Workbench Level 1
Output: 1 × Survivor's Pie
Ingredients:
- 2 × Brains
- 2 × Entrails
- 3 × Wheat
- 2 × Egg
- 1 × Mushroom
Craft time: 30 seconds
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Tiger Piss Tea¶
A vile vodka, catfish, and cactus brew that makes big cats stalk without attacking for twenty minutes.
Knowledge: Always known
Station: None
Output: 1 × Tiger Piss
Ingredients:
- 1 × Vodka Bottle
- 2 × Catfish
- 5 × Cactus Flesh
Craft time: 120 seconds
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Vegetable Stew¶
A restorative meal of vegetables, mushrooms, and broth.
Knowledge: Always known
Station: Stew Cauldron
Output: 2 × Vegetable Stew
Ingredients:
- 1 × Bone Broth — Your inventory or authorized nearby storage
- 2 × Potato — Your inventory or authorized nearby storage
- 2 × Corn — Your inventory or authorized nearby storage
- 1 × Pumpkin — Your inventory or authorized nearby storage
- 2 × Mushroom — Your inventory or authorized nearby storage
- 5 × Animal Fat — Your inventory or authorized nearby storage
Cook time: 120 seconds
General¶
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Rope¶
Twist hemp cloth into rope without a workbench.
Knowledge: Always known
Station: None
Output: 1 × Rope
Ingredients:
- 20 × Cloth
Craft time: 30 seconds
Medical¶
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Lemmon 714 Pills¶
Creates Lemmon 714 pills to help you come down from a trip. Who the fuck is quacky?
Knowledge: Must be learned
Station: Workbench Level 2
Output: 1 × Lemmon 714 Pills
Ingredients:
- 1 × Anti-Radiation Pills
- 1 × Bleach
- 1 × Glue
- 2 × Mushroom
- 5 × Animal Fat
Water: Salt water required
Conditions: Salt water must be available in a filled accessible vessel or within your authorized base's cupboard coverage; the water and vessel are not consumed.
Craft time: 30 seconds
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Quikclot Injector¶
Stops active bleeding and prevents further bleeding for 30 seconds without healing or reviving; repeat doses do not extend protection.
Knowledge: Must be learned
Station: Workbench Level 2
Output: 1 × Quikclot Injector
Ingredients:
- 15 × Metal Fragments
- 5 × Glue
- 1 × Blood
- 3 × Egg
Craft time: 30 seconds
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Zip Shot¶
A weak improvised syringe assembled from scavenged chemical supplies.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Zip Shot
Ingredients:
- 5 × Low Grade Fuel
- 15 × Metal Fragments
- 1 × Bleach
- 1 × Glue
Craft time: 8 seconds
Tools¶
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Duct Tape¶
A roll of cloth-backed repair tape made with scavenged adhesive.
Ingredients:
- 40 × Cloth
- 1 × Glue
Craft time: 5 seconds
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Improvised Hunting Knife¶
A battered field knife assembled from a scavenged metal blade and a rough bone-and-cloth grip.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Improvised Hunting Knife
Ingredients:
- 1 × Metal Blade
- 30 × Bone Fragments
- 15 × Cloth
- 1 × Rope
Craft time: 15 seconds
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Janky Weapon Light¶
A handheld light rebuilt into a weapon-mounted attachment.
Knowledge: Always known
Station: None
Output: 1 × Janky Weapon Light
Ingredients:
- 1 × Flashlight
- 1 × Small Battery
- 1 × Tech Trash
- 75 × Metal Fragments
- 1 × Duct Tape
Craft time: 20 seconds
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Remodeling Hammer¶
A patched-together salvaged hammer used for remodeling and removal work.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Remodeling Hammer
Ingredients:
- 1 × Hammer
- 1 × Metal Pipe
- 1 × Duct Tape
- 1 × Gears
- 50 × Metal Fragments
Craft time: 12 seconds
Utility¶
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Bear Spray¶
A pressure canister mixed as an emergency animal deterrent.
Knowledge: Must be learned
Station: None
Output: 1 × Bear Spray
Ingredients:
- 1 × Spray Can
- 1 × Bleach
- 20 × Low Grade Fuel
- 50 × Metal Fragments
Craft time: 8 seconds
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Bicycle Generator¶
A stationary pedal generator assembled from scavenged electrical and drivetrain parts.
Knowledge: Must be learned
Station: None
Output: 1 × Bicycle Generator
Ingredients:
- 1 × Small Generator
- 1 × Medium Quality Crankshaft
- 5 × Gears
- 3 × Metal Pipe
Craft time: 5 seconds
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Bread Hearth¶
A stone fireplace remodeled into a dedicated bread oven.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Bread Hearth
Ingredients:
- 1 × Stone Fireplace
- 1 × Metal Pipe
- 1 × Duct Tape
Craft time: 15 seconds
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Bread Oven¶
A small furnace rebuilt as a dedicated wood-fired bread oven.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Bread Oven
Ingredients:
- 200 × Stones
- 100 × Wood
- 1 × Metal Pipe
- 1 × Duct Tape
Craft time: 15 seconds
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Chemistry Lab¶
A learned utility recipe for a functional chemistry workbench.
Knowledge: Must be learned
Station: None
Output: 1 × Chemistry Lab
Ingredients:
- 1 × Mixing Table
- 2 × Tech Trash
- 15 × High Quality Metal
- 500 × Metal Fragments
- 1 × Small Battery
- 1 × Electric Fuse
Craft time: 20 seconds
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Fun Landmine¶
A harmless land mine that disappears in 3–5 scattered confetti bursts when it detonates.
Knowledge: Must be learned
Station: Workbench Level 1
Output: 1 × Fun Landmine
Ingredients:
- 1 × Homemade Landmine
- 30 × Gun Powder
- 15 × Low Grade Fuel
- 25 × Metal Fragments
- 5 × Cloth
- 5 × Paper
Craft time: 10 seconds
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Groundwater Pump¶
An automated land well that draws groundwater from below the surface.
Knowledge: Must be learned
Station: None
Output: 1 × Groundwater Pump
Ingredients:
- 1 × Water Pump
- 1000 × Metal Fragments
- 10 × Gears
- 20 × Metal Pipe
Craft time: 15 seconds
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Hobo Barrel¶
A warming barrel assembled from metal stock and a scavenged propane tank.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Hobobarrel
Ingredients:
- 250 × Metal Fragments
- 1 × Propane Tank
Craft time: 30 seconds
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Improvised Water Catcher¶
A patched rain collector assembled from scavenged tarps, adhesive, rope, and a propane tank frame.
Knowledge: Always known
Station: Workbench Level 1
Output: 1 × Improvised Water Catcher
Ingredients:
- 1 × Propane Tank
- 1 × Rope
- 1 × Duct Tape
- 2 × Tarp
- 5 × Glue
- 75 × Metal Fragments
Craft time: 90 seconds
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Mysterious Device¶
A directional detector built from scavenged electronics and field instruments.
Knowledge: Must be learned
Station: None
Output: 1 × Mysterious Device
Ingredients:
- 1 × Targeting Computer
- 2 × Tech Trash
- 1 × Small Battery
- 10 × High Quality Metal
- 75 × Scrap
Craft time: 10 seconds
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Oil Tap¶
A refinery conversion that pumps crude from a powered tap assembly.
Ingredients:
- 1 × Small Oil Refinery
- 8 × Metal Pipe
- 6 × Gears
- 2 × Tech Trash
- 50 × Crude Oil
Craft time: 20 seconds
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Personal Recycler (carried)¶
A compact personal recycler controller that opens a low-efficiency recycler directly from inventory.
Knowledge: Must be learned
Station: Workbench Level 3
Output: 1 × Personal Recycler
Ingredients:
- 4 × Tech Trash
- 8 × Gears
- 1 × Small Rechargeable Battery
- 1 × Laser Detector
- 50 × High Quality Metal
- 350 × Scrap
- 2 × Electric Fuse
Craft time: 25 seconds
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Recycler (deployed)¶
A compact recycler cabinet for owner-controlled utility bases. It runs at lower efficiency than full-size recyclers, but remains useful for safe at-home recycling.
Knowledge: Must be learned
Station: None
Output: 1 × Recycler
Ingredients:
- 1 × Large Wooden Box
- 5 × Gears
- 2 × Tech Trash
- 20 × High Quality Metal
- 250 × Scrap
Craft time: 20 seconds
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Scarecrow¶
A grim field ward that keeps nuisance encounters away from a homestead.
Knowledge: Must be learned
Station: Workbench Level 1
Output: 1 × Scarecrow
Ingredients:
- 500 × Wood
- 100 × Cloth
- 2 × Rope
- 1 × Tarp
- 1 × Sewing Kit
Craft time: 15 seconds
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Seismic Fire Sensor¶
A seismic sensor rewired to relay combustion pulses.
Knowledge: Must be learned
Station: None
Output: 1 × Seismic Fire Sensor
Ingredients:
- 1 × Seismic Sensor
- 1 × Electric Fuse
- 1 × Tech Trash
- 125 × Metal Fragments
- 100 × Charcoal
Craft time: 10 seconds
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Sex Panther Cologne¶
A revolting three-use jungle cologne that persuades certain predators to reconsider eating you.
Knowledge: Must be learned
Station: Workbench Level 2
Output: 1 × Sex Panther Cologne
Ingredients:
- 1 × Spray Can
- 25 × Animal Fat
- 1 × Spoiled Big Cat Meat
- 1 × Spoiled Human Meat
- 3 × Mushroom
- 1 × Bleach
- 20 × Low Grade Fuel
Craft time: 20 seconds
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Simple Light¶
A learned utility recipe for a basic powered light.
Knowledge: Must be learned
Station: None
Output: 1 × Simple Light
Ingredients:
- 75 × Metal Fragments
- 10 × Low Grade Fuel
Craft time: 5 seconds
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Stew Cauldron¶
A wood-fired cauldron for configurable stew recipes.
Knowledge: Always known
Station: Workbench Level 2
Output: 1 × Stew Cauldron
Ingredients:
- 200 × Metal Fragments
- 100 × Wood
Craft time: 30 seconds
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Workbench Level 2¶
A substantial shop upgrade assembled from heavy metal stock and practical machine parts.
Knowledge: Always known
Station: None
Output: 1 × Workbench Level 2
Ingredients:
- 750 × Metal Fragments
- 35 × High Quality Metal
- 250 × Scrap
- 4 × Gears
- 4 × Metal Pipe
- 2 × Sheet Metal
Craft time: 45 seconds
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Workbench Level 3¶
An advanced fabrication bench built from precision electronics, dense metal, and high-end machine salvage.
Knowledge: Always known
Station: Workbench Level 2
Output: 1 × Workbench Level 3
Ingredients:
- 1250 × Metal Fragments
- 100 × High Quality Metal
- 750 × Scrap
- 8 × Tech Trash
- 1 × Targeting Computer
- 2 × CCTV Camera
- 10 × Gears
Craft time: 90 seconds
Unique Items · Books · Home & Workshop · Progression