Crafting & Cooking

Finding a recipe gives the junk shelf a new purpose. Check the materials before throwing anything away; yesterday's spare parts may be most of tomorrow's fishing rod.

Open the right workbench

Custom workbench recipe menu with categories and ingredient requirements

Press Q, or your rebound crafting key, for Rust's usual menu. Use /craft, or interact with a deployed workbench, for the island's extra recipes. Opening it through chat still leaves each recipe's knowledge, nearby station, ingredient, time and limit requirements in place.

Named ingredients matter. Brains and ordinary animal fat are different supplies; so are Entrails and ordinary human meat. The interface can draw eligible materials from accessible authorized storage in the same base. A carried-only requirement must be on you. Water access can be required separately from ingredients that are spent.

Two useful recipes need no lesson first: Rope uses 20 Cloth and takes 30 seconds without a workbench. A Hobo Barrel uses 250 Metal Fragments and one ordinary Propane Tank at Workbench 1, also in 30 seconds. Keep a Dirty Magnet for fishing; its familiar tank shape does not make it the ordinary ingredient.

Bread and the pantry

Wheat and eggs make Bread Dough. A wood-fired Bread Hearth or Bread Oven bakes it into loaves. The recipe list records the quantities and stations. Keep the egg supply and fuel ready if bread is becoming a household habit.

Cooking in a cauldron

Make and deploy a Stew Cauldron, add wood, light it and open its own cooking interface. Choose a meal and inspect the ingredient and water status. Some ingredients offer alternatives; others accept a mixture of suitable supplies.

Stew Cauldron cooking menu with recipe and ingredient information

A batch progresses while the fire burns and pauses when it goes out. It can cook while you are away. Leave room for the whole result and any returned items. Cancellation returns the recoverable remainder; burned wood and ingredients already spent remain spent.

Meals can nourish, warm, heal or improve a dive. Some also invite a hunt or an altered afternoon. Read the serving's effects and use /fx to check what is active.

Chemistry Lab

A Small Book of Applied Sparks teaches the lab's construction recipe. Deploy the station, connect power and fresh water, and open its panel.

Chemistry Lab ingredient slots, input levels, methods and reaction estimate

Put ingredients in the first three inventory slots. Choose a method and set the input levels for the experiment. The selected power/water settings and ingredients shape the result; additional salt or radioactive water can change a preparation.

Use the first three ingredient slots: one to three distinct ingredients, 1–3 units of each, and up to 9 units in a full three-ingredient batch. Repeated items with the same skin merge up to the per-ingredient limit; excess returns on start.

The lab disables the mixing table’s recipe-only ingredient filter. Any item accepted into those input slots can participate; the listed material families are starting points, not a whitelist.

The panel lets you choose input levels as well as inspect physical inputs. The selected levels are used by the reaction. The top-selector column describes the panel setting, not a hard ceiling on a physical connection.

Limit: 3 labs per player and 1 active run per lab. Configured run bounds: 25–180 seconds; use the displayed estimate for the batch.

A successful run creates one principal product and can also leave Unknown Substance. Matching ingredients, quantities, method and the same input readings or selector settings reproduce the product; changing them can change its properties.

Chemistry setup and limits
Input Required to start Low Medium High Top selector
Power 5 1 10 30 60
Fresh water 5 1 10 30 60
Salt water Optional 1 10 30 60
Radioactive water Optional 1 5 15 30
Chemistry setup and limits
Method General tendency
Steep Gentler extraction; vials and fungal products
Brew A broad mixed preparation
Distill Vials and a more volatile preparation
Ferment Meat and bait products; more residue
Culture Fungal and meat products
Crystallize Fertilizer and mineral-oriented products
Chemistry setup and limits
Possible principal output
Chemistry Vial
Fertilizer
Lab-Grown Meat
Synthetic Bait Mass
Lab-Grown Fungus

What can go into an experiment

Mushrooms, food, meat, fish, fat, worms, fertilizer, honey, berries and many other materials can be reagents. More material can change stability, volatility and residue as well as useful effects. Steeping, distillation, fermentation, culture and crystallization give the mixture different directions.

Read, record and repeat

Use the estimate, which can reveal more as your Chemistry skill improves. Test unfamiliar products somewhere a fall, distraction or slow spell will be survivable. The name alone cannot tell you everything a preparation does.

Record exact ingredient identities and amounts, method and input readings/settings to repeat a result. Broad labels such as “low” may cover several readings. Use /codex within 5 m of a deployed Chemistry Lab to consult recorded products. Stay close while using the panel; walking away prevents further actions. A Chemistry Vial, Lab-Grown Fungus, Lab-Grown Meat or Synthetic Bait Mass can carry its own properties; Unknown Substance is residue rather than a guaranteed extra medicine.

Recipes

The list below gives public recipes, stations, costs and source publications. Hidden experimental combinations remain discoveries.

Conditions shared by every cauldron recipe

  • Light the cauldron with wood; one batch cooks at a time and pauses when extinguished.
  • Wood lasts 3 times its ordinary burn duration; recipe cooking times stay the same.
  • Storage ingredients require access to authorized storage in the same base; carried-only ingredients must remain in your inventory.

1 additional recipe is intentionally left to discovery.

Ammunition

BRM-84S "Splash" Rocket item icon

BRM-84S "Splash" Rocket

A reinforced, over-fueled demolition rocket assembled from expensive endgame salvage.

Knowledge: Must be learned

Station: Workbench Level 3

Output: 1 × BRM-84S "Splash" Rocket

Ingredients:

  • 3 × Metal Pipe
  • 250 × Gun Powder
  • 15 × Explosives
  • 100 × Low Grade Fuel
  • 1 × Propane Tank
  • 20 × High Quality Metal
  • 1 × Tech Trash
  • 1 × Electric Fuse

Craft time: 30 seconds

Back to Browse

MENTALS Device item icon

MENTALS Device

An unreliable candy-and-soda grenade with confetti, a wetting splash and 70% of normal beancan damage.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × MENTALS Device

Ingredients:

  • 1 × Small Water Bottle
  • 1 × MENTALS Candy
  • 1 × Mr Spice Can
  • 20 × Metal Fragments

Craft time: 10 seconds

Back to Browse

Field Gear

Diver's Flare item icon

Diver's Flare

A sealed diving flare that keeps burning underwater and lasts twice as long as an ordinary flare.

Knowledge: Must be learned

Station: Workbench Level 1

Output: 1 × Diver's Flare

Learned from

Ingredients:

  • 1 × Flare
  • 10 × Metal Fragments
  • 5 × Low Grade Fuel
  • 5 × Cloth

Craft time: 10 seconds

Back to Browse

Improved Fishing Rod item icon

Improved Fishing Rod

An upgraded rod with 50% stronger reel, sideways control and bait affinity. Fish catches have a 1% chance of an extra book, preferring unread titles. Empty the ordinary rod's bait compartment before crafting.

Knowledge: Must be learned

Station: Workbench Level 1

Output: 1 × Improved Fishing Rod

Learned from

Ingredients:

  • 1 × Handmade Fishing Rod
  • 100 × Metal Fragments
  • 2 × Rope
  • 20 × Cloth
  • 2 × Metal Spring
  • 2 × Gears

Craft time: 30 seconds

Back to Browse

Large Backpack item icon

Large Backpack

A reinforced expedition pack sewn from scavenged fabric, leather, and hardware.

Knowledge: Always known

Station: Workbench Level 2

Output: 1 × Large Backpack

Ingredients:

  • 2 × Tarp
  • 3 × Sewing Kit
  • 150 × Leather
  • 300 × Cloth
  • 4 × Rope
  • 2 × Duct Tape

Craft time: 45 seconds

Back to Browse

Propane Lung item icon

Propane Lung

A short-lived breathing tank assembled from scavenged diving and propane equipment.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Propane Lung

Ingredients:

  • 1 × Propane Tank
  • 2 × Duct Tape
  • 1 × Hose Tool
  • 1 × Diving Mask

Craft time: 20 seconds

Back to Browse

Snow Shoes item icon

Snow Shoes

Webbed winter boots that run quickly over Arctic snow, drag elsewhere, and paddle surprisingly well.

Knowledge: Must be learned

Station: Workbench Level 1

Output: 1 × Snow Shoes

Ingredients:

  • 1 × Boots
  • 100 × Wood
  • 5 × Rope
  • 2 × Tarp
  • 10 × Leather

Craft time: 20 seconds

Back to Browse

Food & Drink

Bake Bread item icon

Bake Bread

Bake Bread Dough into loaves in a Bread Hearth.

Knowledge: Always known once the hearth and dough are available

Station: Bread Hearth

Output: 2 × Bread Loaf

Ingredients:

  • 1 × Bread Dough

Craft time: 30 seconds

Back to Browse

Blackmuzzle Tea item icon

Blackmuzzle Tea

A bitter blackberry-and-catnip brew that keeps wolves from closing in for twenty minutes.

Knowledge: Always known

Station: None

Output: 1 × Blackmuzzle Tea

Ingredients:

  • 10 × Black Berry
  • 3 × Catnip
  • 4 × Mushroom

Craft time: 10 seconds

Back to Browse

Bloody Elixir item icon

Bloody Elixir

For 25–35 minutes, double Blood rewards, gain a 50% chance of Blood from bloodless animals and NPCs, and double natural Wanderer and eligible Aberration encounter rates.

Knowledge: Always known

Station: Workbench Level 3

Output: 1 × Bloody Elixir

Ingredients:

  • 1 × Snake Venom
  • 2 × Brains
  • 1 × Blood
  • 10 × Animal Fat

Craft time: 180 seconds

Back to Browse

Bone Broth item icon

Bone Broth

A hearty stock. Freshwater must be nearby; it is not consumed.

Knowledge: Always known

Station: Stew Cauldron

Output: 4 × Bone Broth

Ingredients:

  • 50 × Bone Fragments — Your inventory or authorized nearby storage
  • 25 × Animal Fat — Your inventory or authorized nearby storage
  • 2 × Any Meat (Raw Chicken Breast; Raw Pork; Raw Bear Meat; Raw Deer Meat; Raw Horse Meat; Raw Wolf Meat; Raw Beef; Raw Mutton; Raw Big Cat Meat; Raw Crocodile Meat; Raw Snake Meat; Cooked Chicken; Cooked Pork; Cooked Bear Meat; Cooked Deer Meat; Cooked Horse Meat; Cooked Wolf Meat; Cooked Beef; Cooked Mutton; Cooked Big Cat Meat; Cooked Crocodile Meat; Cooked Snake Meat; mixed types count together) — Your inventory only
  • 1 × Potato — Your inventory or authorized nearby storage

Water: Fresh water required; checked without consumption

Conditions: Fresh water access is required and is not consumed. Eligible sources: carried vessels, authorized stored vessels, nearby nonradioactive natural fresh water, nearby active freshwater pumps, nearby active freshwater sprinklers, nearby filled vessels. Nearby sources must be within 5 metres of the cauldron., Freshwater vessels require at least 1 unit of water.

Cook time: 90 seconds

Back to Browse

Bread Dough item icon

Bread Dough

A rough dough kneaded from wheat and eggs for baking in a Bread Hearth or Bread Oven.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Bread Dough

Ingredients:

  • 5 × Wheat
  • 2 × Egg

Craft time: 5 seconds

Back to Browse

Fish Stew item icon

Fish Stew

A creamy fish stew that warms you and makes swimming easier.

Knowledge: Always known

Station: Stew Cauldron

Output: 2 × Fish Stew

Ingredients:

  • 1 × Bone Broth — Your inventory or authorized nearby storage
  • 3 × Raw Fish — Your inventory or authorized nearby storage
  • 5 × Animal Fat — Your inventory or authorized nearby storage
  • 1 × Potato — Your inventory or authorized nearby storage
  • 1 × Cream — Your inventory or authorized nearby storage

Cook time: 120 seconds

Back to Browse

Hannibal's Hearty Stew item icon

Hannibal's Hearty Stew

A dangerous feast that attracts hostile wildlife for fifteen minutes.

Knowledge: Always known

Station: Stew Cauldron

Output: 1–2 × Hannibal's Hearty Stew

Ingredients:

  • 2 × Bone Broth — Your inventory or authorized nearby storage
  • 17 × Brains — Your inventory or authorized nearby storage
  • 6 × Raw Human Meat — Your inventory or authorized nearby storage
  • 6 × Entrails — Your inventory or authorized nearby storage
  • 1 × Blood — Your inventory or authorized nearby storage
  • 6 × Animal Fat — Your inventory or authorized nearby storage

Cook time: 150 seconds

Back to Browse

Lecter's Brilliance item icon

Lecter's Brilliance

For 30 minutes, double ordinary animal harvests and NPC Brains, spray 1–3 extra Brains per NPC hit, and gain wildlife protection within 5m of animal or NPC corpses unless you provoke that animal.

Knowledge: Always known

Station: Workbench Level 3

Output: 1 × Lecter's Brilliance

Ingredients:

  • 6 × Brains
  • 6 × Entrails
  • 6 × Raw Human Meat; excludes Entrails
  • 42 × Animal Fat

Craft time: 180 seconds

Back to Browse

Pookie Stew item icon

Pookie Stew

Five minutes of friendly critters and a passing deer parade, with native Pure Warming Tea benefits.

Knowledge: Always known

Station: Stew Cauldron

Output: 1 × Pookie Stew

Ingredients:

  • 1 × Bone Broth — Your inventory or authorized nearby storage
  • 1 × Pookie Bear — Your inventory or authorized nearby storage
  • 1 × Sewing Kit — Your inventory or authorized nearby storage
  • 25 × Cloth — Your inventory or authorized nearby storage
  • 3 × Jar of Honey — Your inventory or authorized nearby storage
  • 1 × Rose — Your inventory or authorized nearby storage
  • 1 × High Quality Metal — Your inventory or authorized nearby storage

Cook time: 120 seconds

Back to Browse

Pork & Beans item icon

Pork & Beans

A filling meal. Opening the beans drops its empty can when cooking begins.

Knowledge: Always known

Station: Stew Cauldron

Output: 2 × Pork & Beans

Ingredients:

  • 1 × Bone Broth — Your inventory or authorized nearby storage
  • 2 × Raw Pork — Your inventory or authorized nearby storage
  • 1 × Can of Beans — Your inventory or authorized nearby storage
  • 5 × Animal Fat — Your inventory or authorized nearby storage
  • 1 × Potato — Your inventory or authorized nearby storage

Returned when cooking starts: 1 × Empty Bean Can

Cook time: 120 seconds

Back to Browse

Royal Jelly Tea item icon

Royal Jelly Tea

A floral white-berry tea that makes bee swarms ignore the drinker and renders their stings harmless for ten minutes.

Knowledge: Always known

Station: None

Output: 1 × Royal Jelly Tea

Ingredients:

  • 10 × White Berry
  • 2 × Apple
  • 3 × Rose

Craft time: 10 seconds

Back to Browse

Scavenger's Stew item icon

Scavenger's Stew

A meal for longer dives and richer artificial reef scavenging.

Knowledge: Always known

Station: Stew Cauldron

Output: 1–2 × Scavenger's Stew

Ingredients:

  • 1 × Bone Broth — Your inventory or authorized nearby storage
  • 2 × Raw Fish — Your inventory or authorized nearby storage
  • 6 × Lobster Meat — Your inventory or authorized nearby storage
  • 2 × Mushroom — Your inventory or authorized nearby storage
  • 5 × Animal Fat — Your inventory or authorized nearby storage
  • 1 × Can of Tuna — Your inventory or authorized nearby storage

Cook time: 120 seconds

Back to Browse

Shulgin's Stew item icon

Shulgin's Stew

An unusually vivid meal. Its effects end on death.

Knowledge: Always known

Station: Stew Cauldron

Output: 1–2 × Shulgin's Stew

Ingredients:

  • 2 × Bone Broth — Your inventory or authorized nearby storage
  • 11 × Mushroom — Your inventory or authorized nearby storage
  • 1 × Dung — Your inventory or authorized nearby storage
  • 6 × Catnip — Your inventory or authorized nearby storage
  • 7 × Cactus Flesh — Your inventory or authorized nearby storage
  • 10 × Sunflower — Your inventory or authorized nearby storage

Cook time: 150 seconds

Back to Browse

Snake Catcher Elixir item icon

Snake Catcher Elixir

Snake bites cannot harm you for 14–32 minutes. An attempted bite immobilizes its snake while you remain within 5m.

Knowledge: Always known

Station: Workbench Level 3

Output: 1 × Snake Catcher Elixir

Ingredients:

  • 1 × Mr Spice Can
  • 20 × Low Grade Fuel
  • 10 × Animal Fat
  • 1 × Snake Venom

Craft time: 180 seconds

Back to Browse

Sunny Tea item icon

Sunny Tea

A sweet honey, apple, and orchid tea that improves crop genetics, harvesting, and comfort for twenty-five minutes.

Knowledge: Always known

Station: None

Output: 1 × Sunny Tea

Ingredients:

  • 10 × Jar of Honey
  • 5 × Apple
  • 8 × Orchid

Craft time: 120 seconds

Back to Browse

Survivor's Pie item icon

Survivor's Pie

A rich and unsettling meat pie assembled from carefully identified remains.

Knowledge: Must be learned

Station: Workbench Level 1

Output: 1 × Survivor's Pie

Learned from

Ingredients:

  • 2 × Brains
  • 2 × Entrails
  • 3 × Wheat
  • 2 × Egg
  • 1 × Mushroom

Craft time: 30 seconds

Back to Browse

Tiger Piss Tea item icon

Tiger Piss Tea

A vile vodka, catfish, and cactus brew that makes big cats stalk without attacking for twenty minutes.

Knowledge: Always known

Station: None

Output: 1 × Tiger Piss

Ingredients:

  • 1 × Vodka Bottle
  • 2 × Catfish
  • 5 × Cactus Flesh

Craft time: 120 seconds

Back to Browse

Vegetable Stew item icon

Vegetable Stew

A restorative meal of vegetables, mushrooms, and broth.

Knowledge: Always known

Station: Stew Cauldron

Output: 2 × Vegetable Stew

Ingredients:

  • 1 × Bone Broth — Your inventory or authorized nearby storage
  • 2 × Potato — Your inventory or authorized nearby storage
  • 2 × Corn — Your inventory or authorized nearby storage
  • 1 × Pumpkin — Your inventory or authorized nearby storage
  • 2 × Mushroom — Your inventory or authorized nearby storage
  • 5 × Animal Fat — Your inventory or authorized nearby storage

Cook time: 120 seconds

Back to Browse

General

Rope item icon

Rope

Twist hemp cloth into rope without a workbench.

Knowledge: Always known

Station: None

Output: 1 × Rope

Ingredients:

  • 20 × Cloth

Craft time: 30 seconds

Back to Browse

Medical

Lemmon 714 Pills item icon

Lemmon 714 Pills

Creates Lemmon 714 pills to help you come down from a trip. Who the fuck is quacky?

Knowledge: Must be learned

Station: Workbench Level 2

Output: 1 × Lemmon 714 Pills

Ingredients:

  • 1 × Anti-Radiation Pills
  • 1 × Bleach
  • 1 × Glue
  • 2 × Mushroom
  • 5 × Animal Fat

Water: Salt water required

Conditions: Salt water must be available in a filled accessible vessel or within your authorized base's cupboard coverage; the water and vessel are not consumed.

Craft time: 30 seconds

Back to Browse

Quikclot Injector item icon

Quikclot Injector

Stops active bleeding and prevents further bleeding for 30 seconds without healing or reviving; repeat doses do not extend protection.

Knowledge: Must be learned

Station: Workbench Level 2

Output: 1 × Quikclot Injector

Ingredients:

  • 15 × Metal Fragments
  • 5 × Glue
  • 1 × Blood
  • 3 × Egg

Craft time: 30 seconds

Back to Browse

Zip Shot item icon

Zip Shot

A weak improvised syringe assembled from scavenged chemical supplies.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Zip Shot

Ingredients:

  • 5 × Low Grade Fuel
  • 15 × Metal Fragments
  • 1 × Bleach
  • 1 × Glue

Craft time: 8 seconds

Back to Browse

Tools

Duct Tape item icon

Duct Tape

A roll of cloth-backed repair tape made with scavenged adhesive.

Knowledge: Must be learned

Station: None

Output: 1 × Duct Tape

Learned from

Ingredients:

  • 40 × Cloth
  • 1 × Glue

Craft time: 5 seconds

Back to Browse

Improvised Hunting Knife item icon

Improvised Hunting Knife

A battered field knife assembled from a scavenged metal blade and a rough bone-and-cloth grip.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Improvised Hunting Knife

Ingredients:

  • 1 × Metal Blade
  • 30 × Bone Fragments
  • 15 × Cloth
  • 1 × Rope

Craft time: 15 seconds

Back to Browse

Janky Weapon Light item icon

Janky Weapon Light

A handheld light rebuilt into a weapon-mounted attachment.

Knowledge: Always known

Station: None

Output: 1 × Janky Weapon Light

Ingredients:

  • 1 × Flashlight
  • 1 × Small Battery
  • 1 × Tech Trash
  • 75 × Metal Fragments
  • 1 × Duct Tape

Craft time: 20 seconds

Back to Browse

Remodeling Hammer item icon

Remodeling Hammer

A patched-together salvaged hammer used for remodeling and removal work.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Remodeling Hammer

Ingredients:

  • 1 × Hammer
  • 1 × Metal Pipe
  • 1 × Duct Tape
  • 1 × Gears
  • 50 × Metal Fragments

Craft time: 12 seconds

Back to Browse

Utility

Bicycle Generator item icon

Bicycle Generator

A stationary pedal generator assembled from scavenged electrical and drivetrain parts.

Knowledge: Must be learned

Station: None

Output: 1 × Bicycle Generator

Learned from

Ingredients:

  • 1 × Small Generator
  • 1 × Medium Quality Crankshaft
  • 5 × Gears
  • 3 × Metal Pipe

Craft time: 5 seconds

Back to Browse

Bread Hearth item icon

Bread Hearth

A stone fireplace remodeled into a dedicated bread oven.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Bread Hearth

Ingredients:

  • 1 × Stone Fireplace
  • 1 × Metal Pipe
  • 1 × Duct Tape

Craft time: 15 seconds

Back to Browse

Bread Oven item icon

Bread Oven

A small furnace rebuilt as a dedicated wood-fired bread oven.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Bread Oven

Ingredients:

  • 200 × Stones
  • 100 × Wood
  • 1 × Metal Pipe
  • 1 × Duct Tape

Craft time: 15 seconds

Back to Browse

Chemistry Lab item icon

Chemistry Lab

A learned utility recipe for a functional chemistry workbench.

Knowledge: Must be learned

Station: None

Output: 1 × Chemistry Lab

Ingredients:

  • 1 × Mixing Table
  • 2 × Tech Trash
  • 15 × High Quality Metal
  • 500 × Metal Fragments
  • 1 × Small Battery
  • 1 × Electric Fuse

Craft time: 20 seconds

Back to Browse

Fun Landmine item icon

Fun Landmine

A harmless land mine that disappears in 3–5 scattered confetti bursts when it detonates.

Knowledge: Must be learned

Station: Workbench Level 1

Output: 1 × Fun Landmine

Learned from

Ingredients:

  • 1 × Homemade Landmine
  • 30 × Gun Powder
  • 15 × Low Grade Fuel
  • 25 × Metal Fragments
  • 5 × Cloth
  • 5 × Paper

Craft time: 10 seconds

Back to Browse

Groundwater Pump item icon

Groundwater Pump

An automated land well that draws groundwater from below the surface.

Knowledge: Must be learned

Station: None

Output: 1 × Groundwater Pump

Learned from

Ingredients:

  • 1 × Water Pump
  • 1000 × Metal Fragments
  • 10 × Gears
  • 20 × Metal Pipe

Craft time: 15 seconds

Back to Browse

Hobo Barrel item icon

Hobo Barrel

A warming barrel assembled from metal stock and a scavenged propane tank.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Hobobarrel

Ingredients:

  • 250 × Metal Fragments
  • 1 × Propane Tank

Craft time: 30 seconds

Back to Browse

Improvised Water Catcher item icon

Improvised Water Catcher

A patched rain collector assembled from scavenged tarps, adhesive, rope, and a propane tank frame.

Knowledge: Always known

Station: Workbench Level 1

Output: 1 × Improvised Water Catcher

Ingredients:

  • 1 × Propane Tank
  • 1 × Rope
  • 1 × Duct Tape
  • 2 × Tarp
  • 5 × Glue
  • 75 × Metal Fragments

Craft time: 90 seconds

Back to Browse

Mysterious Device item icon

Mysterious Device

A directional detector built from scavenged electronics and field instruments.

Knowledge: Must be learned

Station: None

Output: 1 × Mysterious Device

Ingredients:

  • 1 × Targeting Computer
  • 2 × Tech Trash
  • 1 × Small Battery
  • 10 × High Quality Metal
  • 75 × Scrap

Craft time: 10 seconds

Back to Browse

Oil Tap item icon

Oil Tap

A refinery conversion that pumps crude from a powered tap assembly.

Knowledge: Must be learned

Station: None

Output: 1 × Oil Tap

Learned from

Ingredients:

  • 1 × Small Oil Refinery
  • 8 × Metal Pipe
  • 6 × Gears
  • 2 × Tech Trash
  • 50 × Crude Oil

Craft time: 20 seconds

Back to Browse

Personal Recycler (carried) item icon

Personal Recycler (carried)

A compact personal recycler controller that opens a low-efficiency recycler directly from inventory.

Knowledge: Must be learned

Station: Workbench Level 3

Output: 1 × Personal Recycler

Ingredients:

  • 4 × Tech Trash
  • 8 × Gears
  • 1 × Small Rechargeable Battery
  • 1 × Laser Detector
  • 50 × High Quality Metal
  • 350 × Scrap
  • 2 × Electric Fuse

Craft time: 25 seconds

Back to Browse

Recycler (deployed) item icon

Recycler (deployed)

A compact recycler cabinet for owner-controlled utility bases. It runs at lower efficiency than full-size recyclers, but remains useful for safe at-home recycling.

Knowledge: Must be learned

Station: None

Output: 1 × Recycler

Ingredients:

  • 1 × Large Wooden Box
  • 5 × Gears
  • 2 × Tech Trash
  • 20 × High Quality Metal
  • 250 × Scrap

Craft time: 20 seconds

Back to Browse

Scarecrow item icon

Scarecrow

A grim field ward that keeps nuisance encounters away from a homestead.

Knowledge: Must be learned

Station: Workbench Level 1

Output: 1 × Scarecrow

Learned from

Ingredients:

  • 500 × Wood
  • 100 × Cloth
  • 2 × Rope
  • 1 × Tarp
  • 1 × Sewing Kit

Craft time: 15 seconds

Back to Browse

Seismic Fire Sensor item icon

Seismic Fire Sensor

A seismic sensor rewired to relay combustion pulses.

Knowledge: Must be learned

Station: None

Output: 1 × Seismic Fire Sensor

Ingredients:

  • 1 × Seismic Sensor
  • 1 × Electric Fuse
  • 1 × Tech Trash
  • 125 × Metal Fragments
  • 100 × Charcoal

Craft time: 10 seconds

Back to Browse

Sex Panther Cologne item icon

Sex Panther Cologne

A revolting three-use jungle cologne that persuades certain predators to reconsider eating you.

Knowledge: Must be learned

Station: Workbench Level 2

Output: 1 × Sex Panther Cologne

Ingredients:

  • 1 × Spray Can
  • 25 × Animal Fat
  • 1 × Spoiled Big Cat Meat
  • 1 × Spoiled Human Meat
  • 3 × Mushroom
  • 1 × Bleach
  • 20 × Low Grade Fuel

Craft time: 20 seconds

Back to Browse

Simple Light item icon

Simple Light

A learned utility recipe for a basic powered light.

Knowledge: Must be learned

Station: None

Output: 1 × Simple Light

Learned from

Ingredients:

  • 75 × Metal Fragments
  • 10 × Low Grade Fuel

Craft time: 5 seconds

Back to Browse

Stew Cauldron item icon

Stew Cauldron

A wood-fired cauldron for configurable stew recipes.

Knowledge: Always known

Station: Workbench Level 2

Output: 1 × Stew Cauldron

Ingredients:

  • 200 × Metal Fragments
  • 100 × Wood

Craft time: 30 seconds

Back to Browse

Workbench Level 2 item icon

Workbench Level 2

A substantial shop upgrade assembled from heavy metal stock and practical machine parts.

Knowledge: Always known

Station: None

Output: 1 × Workbench Level 2

Ingredients:

  • 750 × Metal Fragments
  • 35 × High Quality Metal
  • 250 × Scrap
  • 4 × Gears
  • 4 × Metal Pipe
  • 2 × Sheet Metal

Craft time: 45 seconds

Back to Browse

Workbench Level 3 item icon

Workbench Level 3

An advanced fabrication bench built from precision electronics, dense metal, and high-end machine salvage.

Knowledge: Always known

Station: Workbench Level 2

Output: 1 × Workbench Level 3

Ingredients:

  • 1250 × Metal Fragments
  • 100 × High Quality Metal
  • 750 × Scrap
  • 8 × Tech Trash
  • 1 × Targeting Computer
  • 2 × CCTV Camera
  • 10 × Gears

Craft time: 90 seconds

Back to Browse

Unique Items · Books · Home & Workshop · Progression